World Health Organization moves closer to recognizing 'gaming disorder'

  • World Health Organization moves closer to recognizing 'gaming disorder'

World Health Organization moves closer to recognizing 'gaming disorder'

The World Health Organization is reportedly set to include "Gaming Disorder" in their list of mental health conditions in 2018.

This means that health care workers and doctors will be able to diagnose someone with the condition.

In 2012, the American Psychological Association (APA) published a study linking excessive preoccupation with video gaming to impulsivity and attention problems.

The behaviour pattern of obsessive gaming could lead to an impairment in your personal life, job or education, according to the WHO.

The UT student makes a social event out of his hobby choosing games that allow for his friends to join in.

This isn't the first time video game addiction has come up in an official capacity. "Disorders due to addictive behaviors include gambling disorder and gaming disorder, which may involve both online and offline behavior".

We argue that rather than stigmatizing gaming per se, the role of scientists and practitioners is to establish a clear-cut distinction between someone who may use games excessively but non-problematically and someone who is experiencing significant impairment in their daily lives as a effect of their excessive gaming. Codifying gaming addiction as a tried and true disorder could risk "stigmatising millions of players and may divert limited mental health resources from core psychiatric problems such as depression or anxiety which might be at the heart of problematic play", he said over e-mail. Declaring that the proposal had "fundamental issues" like poor research quality and a lack of consensus, the paper warned that a rushed decision could have bad consequences.

There are also concerns among some psychologists that the proposal is misguided. According to Forbes, "video games can be a safe way of improving hand-eye coordination, enhancing problem-solving abilities, relieving stress, connecting people, and living out fantasies". How much do you play?

But hey, here's the good part... we think?

According to recent data, at least 63 percent of USA households include at least one frequent gamer.