CCP Games closes studios, drops VR development

  • CCP Games closes studios, drops VR development

CCP Games closes studios, drops VR development

Pétursson mentioned to the Iceland Monitor that CCP plans on waiting at least another 2-3 years before they consider developing another VR title.

The MMO developer has created four VR games so far including two EVE Gunjack games for mobile VR and PSVR/PC, EVE Valkyrie and Sparc all for PC and PSVR.

The layoffs are happening specifically at the company's offices located in Newcastle, UK and Atlanta, USA.

Icelandic gaming company CCP Games is shutting down two studios in the United States and the UK.

This will leave CCP operating mainly out of its Reykjavik HQ and London office. Now to figure out what to do next. Newcastle was the prior home of the team's EVE: Valkyrie development team, whereas the Atlanta office housed staff devoted to virtual reality research.

"It's always hard to do such actions but they are important and if we want the company to reach 30 years, we sometimes need to make policy and organisational changes", CCP boss Hilmar Veigar Pétursson said in a statement via mbl. It was only until 2003 that the company would gain recognition in its market through the title of 'Eve Online'. CCP Games will be forgoing VR completely in favor of focusing more heavily on PC and mobile game development.

The move is not a good sign for the current state of virtual reality.

It's a notable recoil from one of VR's biggest developers, who put out Valkyrie, Gunjack and Sparc in a short space of time. Eve: Valkyrie is one of the most impressive examples of VR technology, extensively demoed during the early days of the Oculus Rift. "We will continue to support our VR games but will not be making material VR investments until we see market conditions that justify further investments beyond what we have already made". We have been front and centre in the second wave of VR and our belief in the long-term transformative power of the technology remains strong, ' claims Pétursson in a clarifying statement. Like other multiplayer VR games, Valkyrie struggled to attract a large enough player pool to fill matches with real people instead of A.I.

These changes in strategy come with some tough decisions relating to our overall structure as a company.